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Old Jun 09, 2005, 04:44 AM // 04:44   #1
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Thumbs down Trade System Terribly Flawed

As anybody who as been at least as far as lions arch knows that Really good items go for well over 100k. The character is set to carry 100k max. This has caused many problems for me as well as many others who trade in lions arch. In order to pay amounts over 100k you have to rely on the worlds worst and flawed system. The honor system. You either have to give your weapon with the first 100k gold transfer and hope that the person your dealing with is good enough to continue to payment while u store the first 100k. Or if your the customer pay 100k in some cases with no item because tradered refuse to give items at first transaction for fear that the person will run off with a rare weapon for only 100k. Some people have said to add items with the 100k. BAH i say to that. In most cases if ur selling something thats worth 100k to that person they don't have anything that would make up the difference in price. Now what i propose is that there be a direct deposit system from storage to storage or that wat ever amount you put that goes over 100k gets automatically deposited into storage. Im not sure why 100k was set as a limit. Perhaps they never thought people would ever charge/pay more than that for weapons and other goodies. Whatever the case may be this needs to be fixed as soon as possible i have lost many sales as because people dont trust i will give them them the weapon, and to be perfectly honest they have no reason too. Ive had friends pay 100k to get a 200k+ item and upon paying the first 100k the person exits GW and leaves 100k richer with out losing merchanidise. So many people in the game have been screaming for a solution and today i thought with the new look of the the trade window that the problem was fixed I was mistaken. Almost guys but not quite. Fix this issue and i think guild wars will finally be perfect P.S. Sorry for writing a book here guys
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Old Jun 09, 2005, 04:56 AM // 04:56   #2
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Well people shouldn't be needing more than 100k, that's why ArenaNet set that limit.
The reason that people ARE needing more is because of inflation. Once ArenaNet implement some more Gold Sinks and no one has that sort of money the prices will drop.
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Old Jun 09, 2005, 05:38 AM // 05:38   #3
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I disagree completely. Whether people should or should not need more than 100k doesnt matter at the moment the fact is they DO need it. This rune trader was a very nice hit to the people over pricing Sup runes, however the issue still remains with weapons and and upgrades of weapons. They are costly, why, because they are rare and those who have it reserve the right to charge whatever they please because they went through the trouble of finding it. And those who wanna buy it just want it with out the work of hitting the hard areas with a group and hope that by some luck u get a sweet drop. I have seen many suggestions for gold sinks that sound great, and i wish it would solve the problem but im not so sure it will. Like with diablo even when the patch fixed the duping problem WEAPONS were just as rare and still in great demand and those who held them controled the enconomy. I can't even begin to imagine the amount of changes that would need to be made to bring down inflation enuff that the rarest things would be 100k at most. The rarity of items would have to be bashed. Good drops way more frequent. Traders for weapons parts and wat not. These are the only things i can think of that could solve the problem and to me thats not solving the problem at all. That just takes away from the fun of hunting for something good and getting that feeling of accomplishment when doing a mission and gettin a sweet drop. Having everything avaliable at a merchant cheapens the games. Im not saying the prices arent rediculously out there cause they are, but quite frankly its the nature of the beast. Those who have the good stuff will charge alot for it cause some feel they put alot of time into the game for something that rarely comes around and if someone wants it who hasnt put in half the effort as another they should have to pay with gold or items rather than time and effort. Its a trade off and it may not seem fair. I know it isnt the real world but either way its business. Virtual business true but business none the less. I think the gold should be allowed to transfer from from storage to storage at least for now until sinks have been implemented and proven to bring down the economy. Cause for the time being and i imagine for a while to come people will still charge alot for stuff and people who want it bad enuff will go for it and will continually get ripped off. This is only gonna make many people lose the taste for this game b4 the sinks come in to save the day

Last edited by MACSIMUS; Jun 09, 2005 at 05:43 AM // 05:43..
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Old Jun 09, 2005, 02:22 PM // 14:22   #4
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I think you probably have some really good,well thought out points here, but your lack of punctuation has caused me to ignore this post. Sorry my eyes my eyes. It burns!
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Old Jun 09, 2005, 02:40 PM // 14:40   #5
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Quote:
Originally Posted by Bazooka
I think you probably have some really good,well thought out points here, but your lack of punctuation has caused me to ignore this post. Sorry my eyes my eyes. It burns!
Commas and periods don't count as punctuation anymore? Guess it's time to update my Strunk & White's. From your closing statement, I assume what you're lamenting is the absence of paragraph breaks.

Like most MMO's, the economy favors those who get in early and level up fast, which both bypasses inflation on the way up and benefits from it at the top. At least with the truncated level cap (compared to others), those suffering on the way up won't be struggling teenagers for long. There's still the issue of the early birds having more rare items, but that's to be expected.

The base cause of inflation is, as many have noted, a shortage of money sinks. No repairs to make, no ammo or food or healing potions to buy, no big-ticket mounts or housing, no trading fees (not that I'm arguing for them), skills are typically quest rewards, and relatively few inventory slots to fill.
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Old Jun 09, 2005, 02:42 PM // 14:42   #6
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Quote:
Originally Posted by Bazooka
I think you probably have some really good,well thought out points here, but your lack of punctuation has caused me to ignore this post. Sorry my eyes my eyes. It burns!
I skipped it as well... hate large blocks of text.

Orginal poster... only a dumbass would spend 100K plus on a single item in this game.

There are people who are doing all they can to create inflation. Selling things like Superior Runes for 100K is ****ing crazy.

I play 2 hours a day... meaning I can farm about 1000K a day... give or take my luck... why would I spend the better part of two week making gold only to spend it on a single item.

You nuts.. the gold cap is there for a good reason. Same as the level cap.

There no need for it to be bigger.

Needless to say once new gold sinks are added in the game things will improve... the Ale added into the game is a clear sign of things to come hopefully.
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Old Jun 09, 2005, 03:43 PM // 15:43   #7
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Inflation only occurs when people over spend. No gold cap shouldn't be raised. If someone decides they need to pay 200k to have some item, Caveat Emptor. Either that or learn restraint. If everyone stops paying outrages amounts of gold for ridiculus over priced gear, you will see the 100k+ pricing drop.

I find it downright hilarious that people blame ANet for inflation. Tell me where in print anywhere that anything states you have to pay a minimum amount for any item or you get some type of punishment? Inflation has only 1 thing to blame, the person willing to pay some crazy amount for an item. A buyer who pays 100K + for any items needs to simply look in the mirror at themselves to find the culprit.
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Old Jun 09, 2005, 04:09 PM // 16:09   #8
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As several succinctly mentioned above; if you are spending 100k on anything, the problem isn't the trade system - but rather your own stupidity.
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Old Jun 10, 2005, 12:15 AM // 00:15   #9
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Well for all you nay sayers out there you need to take the time to look at what your saying, analyze it then realize your words have nothing to back them up. I must retract my statement about rune traders hitting rune sales hard. If anyone has seen the price of a Sup Vigor rune at the trader, or tryed to offer yours, you will seee that trader offers you at times up to 60k for your Sup Vigor. I ve seen them at the trader for almost 90k to buy. Now how in the world can you expect that a price of 90k from a trader which is set by Arena net to be 90k is ok, but then to spend more than 100k on a max bow or sword +15% no condition + 30 health and other stats not to go over 100k. PLEASE!!!!! dont not try to tell me your suggesting that these 2 items are in the same price range cause if you are quit the game now, and business school if your in it. That only suggests to me you have no concept of supply and demand. Go check it out. Major vigors were being sold by people for 8-10k,and now at the trader i've seen them go as high as 13k+ at times, if anyting the rune trader is helping to reinforce inflated prices charging the same price or more than what people were charging in the first place. Thats all im saying.

Last edited by MACSIMUS; Jun 10, 2005 at 12:22 AM // 00:22..
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Old Jun 10, 2005, 12:22 AM // 00:22   #10
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fact, superior fire has gone down.

fact, inflation is the buyers stupidity, fueled by the sellers greed.

fact, this is just incoherent whining, its a game in case anyone didnt notice.
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Old Jun 10, 2005, 12:36 AM // 00:36   #11
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Question to the OP-Only once have I seen a single item go for over 100k (sigils during like a 1wk period). Now, no items should go for over 100k. Period. So why raise the amount of money we are able to pay? That increases inflation simply because inflation can be increased.
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Old Jun 10, 2005, 12:37 AM // 00:37   #12
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Fact, Sup fire did go down/

Fact, Sup vigor did not

Fact, Major vigor did not

Fact, Vigor runes are the most saught after runes. Why??? because they can be used by all.

So basically they lowered what was in less damand because that is a rune for a particular proffesion. Vigor runes cost as much as they ever did so your point has not been made. You did give it the good old college try and for that i commend you. Close, but no cigar
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Old Jun 10, 2005, 12:56 AM // 00:56   #13
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Ok, wasn't going to reply, but since I don't feel like writing my paper right now...

The superior fire rune comment was made to show that rune sale prices have gone down, not to say the economy was perfect. If you look at *most* (seeing as how the only ones still going for >20k are absorbtion, swordsmanship and vigor) superior runes, their prices have gone significantly down.

Maybe you didn't read the entire post either so ill do a little puppet show...

Puppet #1 (seller)-WTS Superior Vigor 150k!!!

(5 mins later)

Puppet #1-WTS Superior Vigor, price at 100k

(another 5 mins pass)

Puppet #1-WTS Superior Vigor, 75k, amazing price!!!

(seller gets frustrated and sells to rune trader)

20 mins later more people sell to rune trader because no1 will buy at that price and price drops to 40k at trader.

Puppet #2-WTS Sup. Vigor!!! 50k

Puppet #3-price at trader is 40k idiot.

Puppet #2-WTS Sup. Vigor!!! 30k

And the GW world is saved from inflation once again.
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Old Jun 10, 2005, 01:22 AM // 01:22   #14
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First of all no one sells it for 150k. Price at trader is not 40k try again. Think before you talk mister puppet master. You should probably just go back to writing your paper instead of writing silly posts. You need to fine tune your skills in the art of sarcasm because quite frankly your sorely lacking. GW saved from inflation hahahah. Its very refreshing to see those with such blinde hope, it has a certain boyish charm to it. NOW!!!! before all of you start thinking im an advocate for these crazy prices im not at all. All im saying is that this is the way GW works as of now. Implementing gold sinks to reduce the amount of gold people have is a great idea. Prices in time, a looong time from now may drop but, relative to the amount of gold people have the prices will still be very high. By the way i loved the puppet show. Maybe this time you could team up with someone and perform some sort of interpretive dance or free verse poety. Im a huge fan of the arts

Last edited by MACSIMUS; Jun 10, 2005 at 01:25 AM // 01:25..
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Old Jun 10, 2005, 01:37 AM // 01:37   #15
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I never said it was, I said it would be if enough people refused to buy at such high prices and people began selling to the rune trader. Oh, I actually saw someone sell an Unid' Sup. Vigor for that yesterday, and the entire city (droknars forge if i remember correctly) flamed them for contributing to the inflation until they (both seller and buyer) left the city and hopefully uninstalled their game.

Since you need to brush up on your comprehensive reading, I'll put it in simpler words; My little puppet show was not something that HAS happened, it's something that WOULD happen if no one bought things for such extravagant prices. Absolutely nothing should be worth more than 100k, that is why the cap was there, and that is why ANet is going to institute gold sinks.

Now my post is over. This is the point where you go to your modem, and disconect all of the little cables so I never have to explain myself to you again.
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Old Jun 10, 2005, 01:49 AM // 01:49   #16
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HAHAah dude no need to get so worked up. I'm very aware that it didn't happen but enjoyed the show nonetheless. Anyhow dude im sure your disappointed to hear that my modem cables are still connected and as for the flaming of that person who wanted to sell the sup rune GOOD!!!!!. These prices blew me away when i first saw it when i hit lions arch. But they are what they are and people are very willing to pay that much for those kinds of things and constantly spam willing to pay 200k + or godly or what not. By the time sinks are implimented and actually work the expansion will be out. Alls im saying is whether they should or they shouldn't doesn't matter at the moment they are and they will for a long time to come i imagine. When people are more than willing to spend that much its very hard to fix the problem of over pricing weapons unless you make merchants for weapons parts and upgrades like they did with runes. And i dont know how you feel about that but, think that would take it too far.
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Old Jun 10, 2005, 04:31 AM // 04:31   #17
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Macsimus, your posts are incredibly hard to read. Cheerio!
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Old Jun 10, 2005, 04:32 AM // 04:32   #18
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how the **** do these people get 200k??????????????

CHEATERS?
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Old Jun 10, 2005, 04:39 AM // 04:39   #19
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You either work your way up there by farming/hoarding gold bit by bit, or you stumble upon a lucky find, like say that gold salvage item turned into a superior vigor, and you sell it off for lots of cash thanks to inflation.
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Old Jun 10, 2005, 04:41 AM // 04:41   #20
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Just the simple fact that someone is complaining about the amount of cash a player can carry being TOO little for an item being sold..........IS FREAKING laughable.
I don't care what a player THINKS something is worth, or that another player may be willing to pay it "because they don't wanna hit the hard areas....".....hmm you're in Lions Arch......allot of players there are NOWHERE near the hard areas you speak of so that argument is moot.
Explain WHY you NEED that much money in THIS game at THIS time?? There is no explanation, therefore the patch to limit or hamper farmers was right on. Secondly the amount we carry is just fine, the problem is your pricing....that's what needs balancing.
As I've said in another post about a similar subject, "Because someone's willing to pay" or "Because if I don't, someone else will"...are LEMMING excuses for being LAME. Whether a player is willing to pay doesn't matter, the only reason they are willing to pay is because they know every a-hole around won't sell it for less so they've given up hope and tried to toil away and save....which they shouldn't have to. Play the game and if you get a drop in the appropriate building of your character then all is right in the world. A player just getting to LA #1 Shouldn't have found a high level upgrade/rune, nor should they have one equipped or really be able to afford the pricey ones you find on the vendor...unless they spent allot of time mapping out all of the areas and selling more than salvaging, #2 The flaw is the ability of your characters to share inventory, so your ascended build might be able to pass down a nice weapon/armour/item to a newer build you have but I know that wasn't the intent of ANET either.
It's just plain stoopid funny....

Last edited by Volarian; Jun 10, 2005 at 04:44 AM // 04:44..
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